
#include <BFont>
#include <BFile>
#include "member_BPhysics.h"

using namespace BWE;

member_BPhysics::member_BPhysics(BPhysics* physics)
{
	boss = physics;
	mass = 0;
	friction = 0;
	elastane = 0;
}
member_BPhysics::~member_BPhysics()
{

}

